Set "My output named" to " OnStartTouch". Right-click on this brush and using the " Tie to Entity" command, make it into a trigger_once entity. Select the " tools/toolstrigger" texture and create a cube brush with this texture. Go into its Object Properties and choose a sound file for it to play, and on the Flags tab make it set to " Start Silent". Open up a map and add an ambient_generic (in the Name field, type in " ambient_1").
#Add outputs to pano2vr how to
This is an example of how to make a simple trigger using inputs and outputs, so a sound is played when the player enters a specific area.
Fire once only The output will be deleted after it fires if this is checked. Note: If the output value is a targetname, remember that it may not be unique! Time delay The number of seconds to wait after the output event occurs before firing.
Inputs and Outputs (collectively "I/O") are the means by which entities communicate between each other in maps.